The Nemesis Dead By Daylight
The Nemesis | |
---|---|
Proper noun | Nemesis T-Type |
Game Allonym(es) | "The Pursuer" "The Tyrant" "The Potential" |
Gender | Male |
Nationality | None (Bio-Weapon manufactured by Umbrella Europe) |
Realm | Raccoon Urban center |
Power | T-Virus |
Power Attack Type | Special Set on |
Weapon | Raw Fists |
Movement Speed | 115 % | 4.half dozen k/s |
Alternate Movement speed | 95 % | 3.viii m/southward (MR1/MR2 Tentacle Strike) 100 % | 4 one thousand/s (MR3 Tentacle Strike) |
Terror Radius | 32 metres |
Superlative | Tall |
DLC | Resident Evil™ |
Vox Actor | Sébastien Croteau (Nemesis), Roxana B.L. (Female person Zombie), David A.B. (Male Zombie) (The Monster Factory) |
Breathing | |
Menu Music | |
Terror Radius Music | |
Nemesis T-Type or "The Nemesis" is one of 28 Killers currently featured in Dead by Daylight .
He was introduced every bit the Killer of CHAPTER xx: Resident Evil™, a Affiliate DLC released on 15 June 2021.
He originates from the video game franchise Resident Evil , specifically the 2020 remake of Resident Evil three.
Overview
The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.
His personal Perks, Lethal Pursuer , Hysteria , and Eruption , let him to quickly ambush Survivors, while sowing confusion and fright when injuring and hooking them.
Difficulty Rating: Very Hard
(These Killers crave a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)
Lore
Resident Evil
The Nemesis is a Model T-103 Tyrant, a superhuman bio-organic weapon mass-produced by Umbrella Corporation.
Unlike previous prototypes, information technology possessed near-human intelligence and could follow orders.
It was flown into Raccoon City alongside other Tyrants and ordered to eliminate whatever remaining members of South.T.A.R.South., including Jill Valentine.
The Nemesis, like all T-103 Tyrants, was infected with the T-Virus during its cosmos.
However, due the T-Virus degrading the host's brain and causing a decline in intelligence to the degree of making it impossible for the host to follow complex orders, T-103s were additionally infected with the NE-α parasite which would accept control of the host'due south body, bypassing the degrading brain and providing The Nemesis with near-homo intelligence.
When The Nemesis uses his tentacle, information technology is not actually a tentacle, but the parasite within him, as the NE-α Parasite is a worm-like creature.
Dead by Daylight
Designed past Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 serial, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its offset mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.South. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He well-nigh had his target, when a strange fog descended upon them, mixing with the smoke of a city in anarchy.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.Due south., and kill anyone who gets in the way.
Load-out
Unique Perks
The Nemesis comes with 3 Perks that are unique to him:
Lethal Pursuer | <div class = "ptbBox"><div grade = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div form = "ptb">You have been designed to track downward and eliminate targets. This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch. You lot accept been designed to track downward and eliminate targets.
Lethal Pursuer benefits from its own effect. "...information technology knows what information technology wants and won't stop till it gets it." — Carlos Oliveira | |
---|---|---|
Hysteria | Yous know how to brutalise one fellow member of a squad to crusade a panic. Whenever y'all put a healthy Survivor into the Injured State<span style = "padding: 0 0 0 0"></bridge>, all injured Survivors suffer from the '''''Oblivious<span style = "padding: 0 0 0 0"></bridge>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</bridge>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" manner="color: #ac3ee3;">thirty</span>''' '''seconds'''. ''Hysteria'' has a cool-downward of '''<span class="luaClr clr clr2" style="color: #e8c252;">thirty seconds</bridge>'''. You know how to brutalise one member of a team to cause a panic. Whenever y'all put a healthy Survivor into the Injured State , all injured Survivors suffer from the Oblivious Status Consequence for twenty / 25 / 30 seconds. "Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo | |
Eruption | <div form = "ptbBox"><div class = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">The NE-α parasite provides you with the intelligence and sensation needed to set up a trap. After boot a Generator<span mode = "padding: 0 0 0 0"></span>, its Aureola<span mode = "padding: 0 0 0 0"></span> is highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''. This description is based on the changes featured in the PTB of the upcoming (Mid-)Affiliate Patch. The NE-α parasite provides y'all with the intelligence and sensation needed to set a trap. After kicking a Generator , its Aura is highlighted in yellow .
Eruption has a cool-downward of 30 seconds . "It can use weapons?" — Jill Valentine |
Teachable Perks
Progressing through The Nemesis' Bloodweb volition spawn their Teachable Variant at specific Levels:
Obtaining the Teachable Perks will unlock them to spawn in the Bloodwebs of all other Killers.
Weapon: Raw Fists
The Raw Fists are the Primary Weapon of The Nemesis.
Powerful artillery to overpower targets swiftly.
Power: T-Virus
T-VIRUS
Your Power expands equally your Mutation Rate grows.
Filling the Power judge with Contamination points from attacking Survivors or Zombies with his Power increases The Nemesis' Mutation Rate:
MUTATION RATE 1:
- No special benefits.
MUTATION Charge per unit 2:
MUTATION RATE 3:
- Increases the reach of the Tentacle Strike from 5 metres to 6 metres .
- Increases the Movement speed of The Nemesis while charging a Tentacle Strike from iii.8 thou/south to 4.0 m/s .
SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge an attack, and then tap the Set on button to unleash a Tentacle Strike.
- Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and adds +3 Contamination points to the Ability gauge.
- Hitting a Survivor already afflicted with Contagion with a Tentacle Strike will damage them, but add just +1 Contamination betoken to the Power gauge.
- Hitting a Survivor with a Tentacle Strike, regardless of their Contamination status, suffer very briefly from the Hindered Status Effect.
SPECIAL Illness: CONTAMINATION:
Survivors afflicted with Contamination are susceptible to damage from both The Nemesis' Tentacle Strike, as well as attacks from his Zombies. Contaminated Survivors will also occasionally coughing.
Survivors can cure Contamination by using a Vaccine either on themselves or on other Survivors.
A limited number of Vaccines can exist constitute in iv Supply Cases , that are placed throughout the Trial Grounds.
Using the Vaccine briefly reveals the Survivor'due south location through Killer Instinct.
SPECIAL ENEMY: ZOMBIES
T-Virus causes two Zombies to spawn in and roam about the Trial Grounds.
The Zombies tin assail Survivors when they come too close, but abide past the same conditions as a Tentacle Strike.
The Nemesis tin wilfully destroy a Zombie to add +1 Contamination point to his Ability judge.
Destroying them using a Basic Attack yields no such reward.
This can be used to manually crusade the Zombies to respawn in a different location in the Trial Grounds.
Survivors have limited options to interact with Zombies:
The Zombies respawn after 12 seconds if they were destroyed past The Nemesis and after 45 seconds if they were destroyed by Survivors.
Power Trivia
Movement Speeds:
- Charging/Belongings Tentacle Strike while in MR1/MR2: iii.viii yard/s
- Charging/Belongings Tentacle Strike while in MR3': 4.0 m/s
- Tentacle Strike cool-down: four.2 m/s
- This applies to cancelling the Attack.
Tentacle Strike:
- Charge time: 0.35 seconds
- Charge and concur Movement speed: 3.8 g/s
- Cancellation Cool-down time: 1.5 seconds
- Cool-down Movement speed: 4.two yard/due south
- Attack ranges:
- Mutation Rates 1 & 2: 5 metres
- Mutation Rate three: half dozen metres
- Attack Open up time: 0.25 seconds
- Attack Hit time: 0.333 seconds
- Attack Cool-downwards (all types): 2.5 seconds
Mutation Rate:
- Thresholds:
- Mutation Charge per unit 2: six Contagion Points
- Mutation Rate 3: 15 Contamination Points
- Contamination Points:
- Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
- Hitting contaminated Survivors with a Tentacle Strike: +one Contagion Points
- Destroying Zombies with a Tentacle Strike: +1 Contamination Betoken
- Destroying Zombies whatsoever other way: No Contagion Points
Contamination:
- Hindered strength: -20 %
- Hindered duration: 0.25 seconds
- Killer Instinct duration: 3 seconds
- Vaccination elapsing: 3 seconds
- Supply Crate Opening time: 4 seconds
- Supply Crate Closing timer: 15 seconds
- This refers to how long a Supply Crate remains open up if the Vaccine is not retrieved from information technology.
Zombie Behaviour:
- Principal Article: Zombies
- Zombies spawn out of the footing beneath a randomly chosen Hook .
- Zombies volition react to all sorts of noises produced by Survivors, e.g. rushed deportment, Generator Repairs, Chest Unlocks, etc.
- Zombies shrink their standoff hitbox when blinded, allowing Survivors to pass by them.
- Initial Spawn filibuster: 12 seconds
- This refers to how long it takes after loading into a Trial for the Zombies to spawn.
- Destruction animation: three seconds
- Spawn animation: iii seconds
- Bullheaded Stun timer: 15 seconds
- Fall elevation threshold: 0.5 metres
- This refers to how far a Zombie must drop to be considered falling.
- Fall Stun timer: three.43 seconds
- Idle timer: i.5 seconds
- This refers to how long Zombies idle before starting to patrol after (re-)spawning.
Zombie Attack:
- Attack Open fourth dimension: 0.2 seconds
- Assail Hitting fourth dimension: 1.3 seconds
- Attack Cool-down time: 0.five seconds
Zombie Statistics:
- Walking speed: i one thousand/southward
- Detection range: xiv metres
- This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
- Detection one-half-angle: 95 °
- This refers to how far to the left or right a Zombie tin spot Survivors in their Field of View from an imagined middle line.
- Detection boundary: twenty metres
- This refers to the distance a Survivor must exist from a Zombie for the Zombie to end chasing them.
- Audio Detection range: vi metres
Pitch:
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:
- Maximum Pitch: +20 °
- Minimum Pitch: -32 °
Add together-ons for T-Virus
Icon | Proper noun | Description |
---|---|---|
| Company Wristband | An electronic Umbrella wristband for visitors to the facility. It also doubles every bit a tracking device.
|
| Southward.T.A.R.S. Field Combat Transmission | A transmission of compiled S.T.A.R.S. close-range gainsay knowledge, edited by Chris Redfield.
|
| Damaged Syringe | Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
|
| Brian's Intestine | The small intestine of Brian Irons, chief of the RPD. It is an appetising sight for zombies.
|
| Zombie Heart | The heart of an eviscerated zombie. It is considered hazardous waste equally information technology is certainly teeming with viruses.
"Words won't work on this thing." — Leon Scott Kennedy |
| Mikhail'southward Center | While piddling was left of Mikhail, his left eyeball survived the blast that killed him. It remains a tasty treat for zombies.
|
| Marvin'south Claret | The contaminated blood of a Raccoon City Police Officer.
"All you need to know is that this place will swallow you live if y'all're not conscientious." — Marvin Branagh |
| Adrenaline Injector | A hormone that heightens senses and prepares the body to fight.
|
| Admin Wristband | An electronic Umbrella wristband for administrators of the facility. While allowing access to secure areas, it also doubles as a tracking device.
|
| Tyrant Gore | A damaged sample from a T-002 Tyrant that died in combat. In that location are signs of severe burns.
|
| T-Virus Sample | A sample of the T-Virus developed past Umbrella Corporation, it causes extreme mutations and encephalon damage in its subjects.
|
| Serotonin Injector | A hormone that slightly relaxes the user for when stealth is required.
|
| Plant 43 Vines | The tangled remnants of a plant infected with the T-Virus, it killed ane of the researchers who adult it.
|
| Licker Tongue | A glutinous prehensile natural language that easily wraps around anything it touches.
It's like... a nightmare." — Claire Redfield |
| NE-a Parasite | A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
|
| Jill'southward Sandwich | It is tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious olfactory property that cannot exist missed.
|
| Depleted Ink Ribbon | Who will save them at present? At that place is something well-nigh this ink ribbon being dry that energises zombies.
"Look, just so you lot know... this is the terminal fucking time." — Jill Valentine |
| Broken Recovery Coin | A money depicting a bird framed by a laurel wreath. It is broken in half.
"This is not how I imagined my offset day." — Leon Scott Kennedy |
| Shattered South.T.A.R.S. Bluecoat | A symbol of hope for Raccoon City, utterly destroyed.
"South.T.A.R.S..." — Nemesis' |
| Iridescent Umbrella Bluecoat | A drinking glass-like badge moulded from The Fog itself. It represents a corporation that pushed far beyond upstanding and humane scientific discipline.
"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Dr Matt Gorkis' |
Achievements
- Main article: Achievements
There are 2 Achievements related to The Nemesis:
Icon | Name | Description |
---|---|---|
| Practiced Nemesis | Achieve a Merciless Victory with The Nemesis using just his Unique Perks: Lethal Pursuer , Hysteria & Eruption . |
| Biological Weaponry | With The Nemesis , downwards 65 Contaminated Survivors using Tentacle Strikes. |
Cosmetic Options
Players tin can choose from a variety of Cosmetic options to customise The Nemesis:
Base Cosmetics
Default
Icon | Name | Body | Rarity | Clarification |
---|---|---|---|---|
The Nemesis | Mutual | An overpowering prototype deployed as a highly intelligent tracker. | ||
Dark Overcoat | Common | A glaze almost impervious to impairment and able to withstand havoc. | ||
Raw Fists | Mutual | Powerful arms to overpower targets swiftly. |
Prestige
Icon | Name | Body | Rarity | Description | Additional Notes |
---|---|---|---|---|---|
Encarmine Nemesis | Rare | A cold-blooded prototype deployed as a highly intelligent and bloodthirsty tracker. | tertiary Prestige Reward | ||
Bloodstained Overcoat | Rare | A blood dripping glaze about impervious to impairment and able to withstand havoc. | 2nd Prestige Advantage | ||
Mortiferous Raw Fists | Rare | Blood-crusted, powerful arms that eliminate targets swiftly. | 1st Prestige Reward |
In-Game Shop
Outfits
- Linked Cosmetics : click on the icon in the table beneath to see the individual parts of a Cosmetic Fix and their descriptions.
Icon | Name | Rarity | Description | Contents | Collection | Toll | Release Date | |
---|---|---|---|---|---|---|---|---|
Nemesis Bane
| Very Rare | The putrid serum mixed with the Ne-a Type parasite to create a chimerical horror that not even The Bane could have anticipated. | Ane-piece Outfit | Hallowed Curse | 1080
| 28 October 2021 |
DLC
- Principal Article: Downloadable Content
The Nemesis is part of ane DLC:
- Affiliate 20: Resident Evil™
Change Log
Patch 5.2.0
- Buff: slightly increased The Nemesis' Motion speed while charging Tentacle Strike at Mutation Charge per unit three from 3.8m/s (95%) to 4.0m/south (100%).
Trivia
- The Nemesis is the first Killer to comport Survivors under his arm, rather than on his shoulder.
- The Nemesis is the kickoff Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
- The Nemesis is the first Killer to have Add-ons featuring quotes past Survivors.
- The Nemesis is the first Killer that damages Generators and breaks Pallets using a single stomp.
- The Nemesis is the 2nd Killer to originate from another Game franchise.
- The Nemesis is the 4th Killer to not set on with an actual weapon, but instead using his bare fists.
Voice Trivia
Zombie Trivia
- The female person Zombie is voiced by Roxana B.50., the male person Zombie by David A.B.
- It is possible to spot the spawn Claw of 1 Zombie under specific circumstances.
- Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Claw.
When the Trial begins, the Game teleports the Zombies below basis.
Since the teleportation command is non initiated until The Nemesis' camera panning elapses, information technology is possible to spot an above-basis-Zombie during one'south own camera panning, and, for Survivors, potentially for a 2d or 2 afterward theirs has elapsed, due to the fact that the camera panning is not synced across all Players.
- Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Claw.
Gallery
-
Zombie Detection Radius and Angles visualised.
THE SURVIVORS | |||||
---|---|---|---|---|---|
Base of operations GAME / Chapter 1 | Dwight Fairfield | 1000000 Thomas | Claudette Morel | Jake Park | Nea Karlsson |
Capacity 2 - v | Laurie Strode | Ace Visconti | Beak Overbeck | Feng Min | David King |
Chapters 6 - 10 | Quentin Smith | David Tapp | Kate Denson | Adam Francis | Jeff Johansen |
Capacity xi - 14 | Jane Romero | Ash Williams | Nancy Wheeler | Steve Harrington | Yui Kimura |
CHAPTERS 15 - 19 | Zarina Kassir | Cheryl Mason | Felix Richter | Élodie Rakoto | Yun-Jin Lee |
Capacity twenty - 23 | Jill Valentine | Leon Scott Kennedy | Mikaela Reid | Jonah Vasquez | Yoichi Asakawa |
Chapter 24 | Haddie Kaur | ||||
THE KILLERS | |||||
Base GAME / Capacity 1 - 2 | Evan MacMillan - The Trapper | Philip Ojomo - The Wraith | Max Thompson Jr. - The Hillbilly | Sally Smithson - The Nurse | Michael Myers - The Shape |
CHAPTERS 3 - half-dozen | Lisa Sherwood - The Hag | Herman Carter - The Doctor | Anna - The Huntress | Bubba Sawyer - The Cannibal | Freddy Krueger - The Nightmare |
Chapters 7 - 11 | Amanda Young - The Pig | Jeffrey Hawk - The Clown | Rin Yamaoka - The Spirit | Frank, Julie, Susie, Joey - The Legion | Adiris - The Plague |
Capacity 12 - fifteen | Danny Johnson - The Ghost Face | The Demogorgon | Kazan Yamaoka - The Oni | Caleb Quinn - The Deathslinger | Pyramid Head - The Executioner |
CHAPTERS 16 - 21 | Talbot Grimes - The Bane | Charlotte & Victor Deshayes - The Twins | Ji-Woon Hak - The Trickster | Nemesis T-Type - The Nemesis | Elliot Spencer - The Cenobite |
CHAPTERS 22 - 24 | Carmina Mora - The Artist | Sadako Yamamura - The Onryō | The Dredge | ||
LEGENDARY CHARACTERS | |||||
The Chatterer | Chris Redfield | Claire Redfield | Cybil Bennett | James Sunderland | Jonathan Byers |
Lisa Garland | The Look-See | The Mordeo | |||
MYTHOLOGICAL CHARACTERS | |||||
The Baba Yaga | The Ferryman | The Krampus | The Minotaur | ||
COSTUME CHARACTERS | |||||
Alessa Gillespie | The Birch | The God of Desire | The Rotten Remains | ||
LORE CHARACTERS | |||||
Alex | Benedict Baker | The Entity | The Observer | Vigo | and many more than... |
UNUSED CHARACTERS | |||||
The Smasher | The Teacher |
Source: https://deadbydaylight.fandom.com/wiki/Nemesis_T-Type#:~:text=Nemesis%20T%2DType%20or%20%22The,remake%20of%20Resident%20Evil%203.
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