banner



The Nemesis Dead By Daylight

The Nemesis
K24 charSelect portrait.png
Proper noun Nemesis T-Type
Game Allonym(es) "The Pursuer"

"The Tyrant"

"The Potential"

Gender Male
Nationality None (Bio-Weapon manufactured by Umbrella Europe)
Realm Raccoon Urban center
Power T-Virus
Power Attack Type Special Set on
Weapon Raw Fists
Movement Speed IconHelp movementSpeed.png 115 % | 4.half dozen k/s
Alternate Movement speed 95 % | 3.viii m/southward

(MR1/MR2 Tentacle Strike)


100 % | 4 one thousand/s

(MR3 Tentacle Strike)

Terror Radius IconHelp terrorRadius.png 32 metres
Superlative IconHelp height.png Tall
DLC Resident Evil™
Vox Actor Sébastien Croteau (Nemesis), Roxana B.L. (Female person Zombie), David A.B. (Male Zombie) (The Monster Factory)
Breathing
Menu Music
Terror Radius Music

Nemesis T-Type or "The Nemesis" is one of 28 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png .

He was introduced every bit the Killer of CHAPTER xx: Resident Evil™, a Affiliate DLC released on 15 June 2021.

He originates from the video game franchise Resident Evil , specifically the 2020 remake of Resident Evil three.

Overview

New Store Nemesis.png


The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.

His personal Perks, Lethal Pursuer IconPerks lethalPursuer.png , Hysteria IconPerks hysteria.png , and Eruption IconPerks eruption.png , let him to quickly ambush Survivors, while sowing confusion and fright when injuring and hooking them.

Difficulty Rating: Very Hard

(These Killers crave a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)

Lore

Resident Evil

K24 storeBackground.png

The Nemesis is a Model T-103 Tyrant, a superhuman bio-organic weapon mass-produced by Umbrella Corporation.
Unlike previous prototypes, information technology possessed near-human intelligence and could follow orders.
It was flown into Raccoon City alongside other Tyrants and ordered to eliminate whatever remaining members of South.T.A.R.South., including Jill Valentine.

The Nemesis, like all T-103 Tyrants, was infected with the T-Virus IconPowers t-Virus.png during its cosmos.
However, due the T-Virus degrading the host's brain and causing a decline in intelligence to the degree of making it impossible for the host to follow complex orders, T-103s were additionally infected with the NE-α parasite which would accept control of the host'due south body, bypassing the degrading brain and providing The Nemesis with near-homo intelligence.

When The Nemesis uses his tentacle, information technology is not actually a tentacle, but the parasite within him, as the NE-α Parasite is a worm-like creature.

Dead by Daylight

Nemesis Lore1.jpg

Designed past Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 serial, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its offset mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.South. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He well-nigh had his target, when a strange fog descended upon them, mixing with the smoke of a city in anarchy.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.Due south., and kill anyone who gets in the way.

Load-out

Unique Perks

The Nemesis comes with 3 Perks IconHelp perks.png that are unique to him:

Lethal Pursuer Lethal Pursuer

<div class = "ptbBox"><div grade = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div form = "ptb">You have been designed to track downward and eliminate targets.
<p>
* At the start of the Trial, the Auras<span fashion = "padding: 0 0 0 0"></span> of all Survivors<span style = "padding: 0 0 0 5px"></span> are revealed to you for '''<span class="luaClr clr clr2" way="colour: #e8c252;">7</span>'''/'''<span class="luaClr clr clr3" manner="colour: #199b1e;">8</span>'''/'''<span course="luaClr clr clr4" style="color: #ac3ee3;">nine</span>''' '''seconds'''.
* '''Extends''' the duration of a Survivor's Aura beingness revealed to you by '''<span class="luaClr clr clr2" style="color: #e8c252;">+2 seconds</span>'''.
<p>''Lethal Pursuer'' benefits from its ain result.
<p>''<span grade="luaClr clr clr9" mode="color: #e7cda2;">"...it knows what it wants and won't end till it gets it." — Carlos Oliveira</bridge>''</div></div>

This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

You lot accept been designed to track downward and eliminate targets.

  • At the get-go of the Trial, the Auras IconHelp auras.png of all Survivors IconHelpLoading survivor.png are revealed to you for vii / 8 / ix seconds.
  • Extends the duration of a Survivor'due south Aura existence revealed to yous by +2 seconds .

Lethal Pursuer benefits from its own effect.

"...information technology knows what information technology wants and won't stop till it gets it." — Carlos Oliveira

Hysteria Hysteria

Yous know how to brutalise one fellow member of a squad to crusade a panic.

Whenever y'all put a healthy Survivor into the Injured State<span style = "padding: 0 0 0 0"></bridge>, all injured Survivors suffer from the '''''Oblivious<span style = "padding: 0 0 0 0"></bridge>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</bridge>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" manner="color: #ac3ee3;">thirty</span>''' '''seconds'''.

''Hysteria'' has a cool-downward of '''<span class="luaClr clr clr2" style="color: #e8c252;">thirty seconds</bridge>'''.

You know how to brutalise one member of a team to cause a panic.

Whenever y'all put a healthy Survivor into the Injured State IconHelp injured.png , all injured Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Consequence for twenty / 25 / 30 seconds.
Hysteria has a cool-down of thirty seconds .

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Eruption Eruption

<div form = "ptbBox"><div class = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">The NE-α parasite provides you with the intelligence and sensation needed to set up a trap.

After boot a Generator<span mode = "padding: 0 0 0 0"></span>, its Aureola<span mode = "padding: 0 0 0 0"></span> is highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
* When you lot put a Survivor<bridge way = "padding: 0 0 0 5px"></span> into the Dying State<span style = "padding: 0 0 0 0"></span> by any means, every afflicted Generator explodes and starts regressing, removing the highlighted Aura.
** Applies an immediate '''<span class="luaClr clr clr2" style="color: #e8c252;">-10 %</span>''' Progression punishment.
* Any Survivor repairing a Generator when it explodes volition scream and suffer from the '''''Incapacitated<span style = "padding: 0 0 0 0"></span>''''' '''Status Consequence''' for '''<span class="luaClr clr clr2" manner="colour: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<bridge class="luaClr clr clr4" manner="color: #ac3ee3;">25</bridge>''' '''seconds'''.
<p>''Eruption'' has a absurd-downwardly of '''<bridge class="luaClr clr clr6" fashion="colour: #ff8800;">30 seconds</span>'''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"It tin utilize weapons?" — Jill Valentine</span>''</div></div>

This description is based on the changes featured in the PTB of the upcoming (Mid-)Affiliate Patch.

The NE-α parasite provides y'all with the intelligence and sensation needed to set a trap.

After kicking a Generator IconHelpLoading generators.png , its Aura IconHelp auras.png is highlighted in yellow .

  • When you put a Survivor IconHelpLoading survivor.png into the Dying Land IconHelp dying.png past any means, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an firsthand -10 % Progression penalty.
  • Whatsoever Survivor repairing a Generator when it explodes will scream and suffer from the Incapacitated IconStatusEffects incapacitated.png Status Effect for 15 / 20 / 25 seconds.

Eruption has a cool-downward of 30 seconds .

"It can use weapons?" — Jill Valentine

Teachable Perks

Progressing through The Nemesis' Bloodweb IconHelp bloodweb.png volition spawn their Teachable Variant at specific Levels:

Obtaining the Teachable Perks will unlock them to spawn in the Bloodwebs of all other Killers.

Weapon: Raw Fists

K24 W01.png

The Raw Fists are the Primary Weapon of The Nemesis.
Powerful artillery to overpower targets swiftly.

Power: T-Virus

FulliconPowers t-Virus MR1.png

FulliconPowers t-Virus MR2.png

FulliconPowers t-Virus MR3.png


T-VIRUS
Your Power expands equally your Mutation Rate grows.
Filling the Power judge with Contamination points from attacking Survivors or Zombies with his Power increases The Nemesis' Mutation Rate:

MUTATION RATE 1:

  • No special benefits.

MUTATION Charge per unit 2:

MUTATION RATE 3:

  • Increases the reach of the Tentacle Strike from 5 metres to 6 metres .
  • Increases the Movement speed of The Nemesis while charging a Tentacle Strike from iii.8 thou/south to 4.0 m/s .


SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge an attack, and then tap the Set on button to unleash a Tentacle Strike.

  • Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and adds +3 Contamination points to the Ability gauge.
  • Hitting a Survivor already afflicted with Contagion with a Tentacle Strike will damage them, but add just +1 Contamination betoken to the Power gauge.
  • Hitting a Survivor with a Tentacle Strike, regardless of their Contamination status, suffer very briefly from the Hindered IconStatusEffects hindered.png Status Effect.


SPECIAL Illness: CONTAMINATION:
Survivors afflicted with Contamination are susceptible to damage from both The Nemesis' Tentacle Strike, as well as attacks from his Zombies. Contaminated Survivors will also occasionally coughing.

Survivors can cure Contamination by using a Vaccine either on themselves or on other Survivors.
A limited number of Vaccines can exist constitute in iv Supply Cases IconHelp chests.png, that are placed throughout the Trial Grounds.

Using the Vaccine briefly reveals the Survivor'due south location through Killer Instinct.


SPECIAL ENEMY: ZOMBIES
T-Virus causes two Zombies to spawn in and roam about the Trial Grounds.

The Zombies tin assail Survivors when they come too close, but abide past the same conditions as a Tentacle Strike.

The Nemesis tin wilfully destroy a Zombie to add +1 Contamination point to his Ability judge.
Destroying them using a Basic Attack yields no such reward.
This can be used to manually crusade the Zombies to respawn in a different location in the Trial Grounds.

Survivors have limited options to interact with Zombies:

The Zombies respawn after 12 seconds if they were destroyed past The Nemesis and after 45 seconds if they were destroyed by Survivors.

Power Trivia

Movement Speeds:

  • Charging/Belongings Tentacle Strike while in MR1/MR2: iii.viii yard/s
  • Charging/Belongings Tentacle Strike while in MR3': 4.0 m/s
  • Tentacle Strike cool-down: four.2 m/s
    • This applies to cancelling the Attack.


Tentacle Strike:

  • Charge time: 0.35 seconds
  • Charge and concur Movement speed: 3.8 g/s
  • Cancellation Cool-down time: 1.5 seconds
  • Cool-down Movement speed: 4.two yard/due south
  • Attack ranges:
    • Mutation Rates 1 & 2: 5 metres
    • Mutation Rate three: half dozen metres
  • Attack Open up time: 0.25 seconds
  • Attack Hit time: 0.333 seconds
  • Attack Cool-downwards (all types): 2.5 seconds


Mutation Rate:

  • Thresholds:
    • Mutation Charge per unit 2: six Contagion Points
    • Mutation Rate 3: 15 Contamination Points
  • Contamination Points:
    • Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
    • Hitting contaminated Survivors with a Tentacle Strike: +one Contagion Points
    • Destroying Zombies with a Tentacle Strike: +1 Contamination Betoken
    • Destroying Zombies whatsoever other way: No Contagion Points


Contamination:

  • Hindered strength: -20 %
  • Hindered duration: 0.25 seconds
  • Killer Instinct duration: 3 seconds
  • Vaccination elapsing: 3 seconds
  • Supply Crate Opening time: 4 seconds
  • Supply Crate Closing timer: 15 seconds
    • This refers to how long a Supply Crate remains open up if the Vaccine is not retrieved from information technology.


Zombie Behaviour:

Principal Article: Zombies
  • Zombies spawn out of the footing beneath a randomly chosen Hook IconHelpLoading hook.png.
  • Zombies volition react to all sorts of noises produced by Survivors, e.g. rushed deportment, Generator Repairs, Chest Unlocks, etc.
  • Zombies shrink their standoff hitbox when blinded, allowing Survivors to pass by them.
  • Initial Spawn filibuster: 12 seconds
    • This refers to how long it takes after loading into a Trial for the Zombies to spawn.
  • Destruction animation: three seconds
  • Spawn animation: iii seconds
  • Bullheaded Stun timer: 15 seconds
  • Fall elevation threshold: 0.5 metres
    • This refers to how far a Zombie must drop to be considered falling.
  • Fall Stun timer: three.43 seconds
  • Idle timer: i.5 seconds
    • This refers to how long Zombies idle before starting to patrol after (re-)spawning.


Zombie Attack:

  • Attack Open fourth dimension: 0.2 seconds
  • Assail Hitting fourth dimension: 1.3 seconds
  • Attack Cool-down time: 0.five seconds


Zombie Statistics:

  • Walking speed: i one thousand/southward
  • Detection range: xiv metres
    • This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
  • Detection one-half-angle: 95 °
    • This refers to how far to the left or right a Zombie tin spot Survivors in their Field of View from an imagined middle line.
  • Detection boundary: twenty metres
    • This refers to the distance a Survivor must exist from a Zombie for the Zombie to end chasing them.
  • Audio Detection range: vi metres


Pitch:
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:

  • Maximum Pitch: +20 °
  • Minimum Pitch: -32 °

Add together-ons for T-Virus

Icon Proper noun Description

Visitor Wristband

Company Wristband An electronic Umbrella wristband for visitors to the facility.
It also doubles every bit a tracking device.
  • Increases the Survivor Detection range of Zombies by +2 metres .
  • Increases the Field of View of Zombies by +10 ° .

S.T.A.R.S. Field Combat Manual

Southward.T.A.R.S. Field Combat Transmission A transmission of compiled S.T.A.R.S. close-range gainsay knowledge, edited by Chris Redfield.
  • After Zombies hit a Survivor, their Aura IconHelp auras.png turns yellowish for 6 seconds .

Damaged Syringe

Damaged Syringe Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
  • Increases Vaccine Injection time for Survivors by +2 seconds .
  • Increases Killer Instinct duration after a Survivors uses a Vaccine by +i.5 seconds .

Brian's Intestine

Brian's Intestine The small intestine of Brian Irons, chief of the RPD.
It is an appetising sight for zombies.
  • Increases Zombie Movement speed past +0.25 thou/s .

Zombie Heart

Zombie Heart The heart of an eviscerated zombie.
It is considered hazardous waste equally information technology is certainly teeming with viruses.
  • Increases Mutation Rate when destroying Zombies with a Tentacle Strike past +0.5 Contamination Points .

"Words won't work on this thing." — Leon Scott Kennedy

Mikhail's Eye

Mikhail'southward Center While piddling was left of Mikhail, his left eyeball survived the blast that killed him.
It remains a tasty treat for zombies.
  • Increases Zombie Movement speed by +0.35 k/s .

Marvin's Blood

Marvin'south Claret The contaminated blood of a Raccoon City Police Officer.
  • Increases Mutation Rate when striking Survivors with a Tentacle Strike past +0.75 Mutation Points .

"All you need to know is that this place will swallow you live if y'all're not conscientious." — Marvin Branagh

Adrenaline Injector

Adrenaline Injector A hormone that heightens senses and prepares the body to fight.
  • Increases Killer Instinct duration after a Survivors uses a Vaccine past +three seconds .

Admin Wristband

Admin Wristband An electronic Umbrella wristband for administrators of the facility.
While allowing access to secure areas, it also doubles as a tracking device.
  • Increases the Survivor Detection range of Zombies by +four metres .
  • Increases the Field of View of Zombies by +17.v ° .

Tyrant Gore

Tyrant Gore A damaged sample from a T-002 Tyrant that died in combat.
In that location are signs of severe burns.
  • Increases Mutation Charge per unit when destroying Zombies with a Tentacle Strike by +0.5 Contamination Points .
  • Reduces Zombie Respawn time by -v seconds .

T-Virus Sample

T-Virus Sample A sample of the T-Virus developed past Umbrella Corporation, it causes extreme mutations and encephalon damage in its subjects.
  • Increases Mutation Rate when destroying Zombies with a Tentacle Strike by +1 Contamination Point .

Serotonin Injector

Serotonin Injector A hormone that slightly relaxes the user for when stealth is required.
  • Gain the Undetectable IconStatusEffects undetectable.png Status Effect for 15 seconds , when a Zombie is destroyed.

Plant 43 Vines

Plant 43 Vines The tangled remnants of a plant infected with the T-Virus, it killed ane of the researchers who adult it.
  • Increases Supply Case Opening time for Survivors by +4 seconds .

Licker Tongue

Licker Tongue A glutinous prehensile natural language that easily wraps around anything it touches.
  • Increases Hindered IconStatusEffects hindered.png Status Consequence duration after becoming Contaminated by +0.2 seconds .

It's like... a nightmare." — Claire Redfield

NE-a Parasite

NE-a Parasite A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
  • When becoming Contaminated , Survivors suffer from the Oblivious IconStatusEffects oblivious.png Condition Effect for threescore seconds .

Jill's Sandwich

Jill'southward Sandwich It is tragically squished and dripping with blood from a recent battle.
Despite that, it has a delicious olfactory property that cannot exist missed.
  • After a Survivor unlocks a Supply Example, their Aura IconHelp auras.png is revealed to The Nemesis for 12 seconds .

Depleted Ink Ribbon

Depleted Ink Ribbon Who will save them at present? At that place is something well-nigh this ink ribbon being dry that energises zombies.
  • Reduces Zombie Respawn time past -5 seconds .
  • Increases Zombie Motion speed by +0.5 thou/s .
  • Once all five Generators are completed, whatsoever destroyed Zombies respawn in an Exit Gate IconHelp exitGates.png surface area.

"Look, just so you lot know... this is the terminal fucking time." — Jill Valentine

Broken Recovery Coin

Broken Recovery Coin A money depicting a bird framed by a laurel wreath.
It is broken in half.
  • Removes 1 Supply Example from the Trial.

"This is not how I imagined my offset day." — Leon Scott Kennedy

Shattered S.T.A.R.S. Badge

Shattered South.T.A.R.S. Bluecoat A symbol of hope for Raccoon City, utterly destroyed.
  • Increases Zombie Movement speed by +1.5 m/south for 60 seconds whenever a Generator IconHelpLoading generators.png is completed.

"South.T.A.R.S..." — Nemesis'

Iridescent Umbrella Badge

Iridescent Umbrella Bluecoat A drinking glass-like badge moulded from The Fog itself.
It represents a corporation that pushed far beyond upstanding and humane scientific discipline.
  • After using a Vaccine, Survivors suffer from the Exposed IconStatusEffects exposed.png Condition Effect for 60 seconds .

"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Dr Matt Gorkis'

Achievements

Main article: Achievements

There are 2 Achievements related to The Nemesis:

Icon Name Description

Adept Nemesis}}

Practiced Nemesis Achieve a Merciless Victory with The Nemesis Nemesis T-Type}} using just his Unique Perks: Lethal Pursuer IconPerks lethalPursuer.png, Hysteria IconPerks hysteria.png & Eruption IconPerks eruption.png.

Biological Weaponry}}

Biological Weaponry With The Nemesis Nemesis T-Type}}, downwards 65 Contaminated Survivors using Tentacle Strikes.

Cosmetic Options

Players tin can choose from a variety of Cosmetic options to customise The Nemesis:

Base Cosmetics

Default

Icon Name Body Rarity Clarification
K24 Head01.png The Nemesis CategoryIcon head.png Mutual An overpowering prototype deployed as a highly intelligent tracker.
K24 Body01.png Dark Overcoat CategoryIcon body.png Common A glaze almost impervious to impairment and able to withstand havoc.
K24 W01.png Raw Fists CategoryIcon weapons.png Mutual Powerful arms to overpower targets swiftly.

Prestige

Icon Name Body Rarity Description Additional Notes
K24 Head01 P01.png Encarmine Nemesis CategoryIcon head.png Rare A cold-blooded prototype deployed as a highly intelligent and bloodthirsty tracker. tertiary Prestige Reward
K24 Body01 P01.png Bloodstained Overcoat CategoryIcon body.png Rare A blood dripping glaze about impervious to impairment and able to withstand havoc. 2nd Prestige Advantage
K24 W01 P01.png Mortiferous Raw Fists CategoryIcon weapons.png Rare Blood-crusted, powerful arms that eliminate targets swiftly. 1st Prestige Reward

IconHelp store.png In-Game Shop

CategoryIcon outfits.png Outfits

Linked Cosmetics IconHelp cosmetic sets small.png: click on the icon in the table beneath to see the individual parts of a Cosmetic Fix and their descriptions.
Expand to view content
Icon Name Rarity Description Contents Collection Toll Release Date
K24 outfit 007.png Nemesis Bane

IconHelp cosmetic sets small.png

Very Rare The putrid serum mixed with the Ne-a Type parasite to create a chimerical horror that not even The Bane could have anticipated. Ane-piece Outfit Hallowed Curse

1080

IconHelp auricCells.png

28 October 2021

DLC

Principal Article: Downloadable Content

The Nemesis is part of ane DLC:

  • Affiliate 20: Resident Evil™

Change Log

Patch 5.2.0

  • Buff: slightly increased The Nemesis' Motion speed while charging Tentacle Strike at Mutation Charge per unit three from 3.8m/s (95%) to 4.0m/south (100%).

Trivia

  • The Nemesis is the first Killer to comport Survivors under his arm, rather than on his shoulder.
  • The Nemesis is the kickoff Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
  • The Nemesis is the first Killer to have Add-ons featuring quotes past Survivors.
  • The Nemesis is the first Killer that damages Generators and breaks Pallets using a single stomp.
  • The Nemesis is the 2nd Killer to originate from another Game franchise.
  • The Nemesis is the 4th Killer to not set on with an actual weapon, but instead using his bare fists.

Voice Trivia

Zombie Trivia

  • The female person Zombie is voiced by Roxana B.50., the male person Zombie by David A.B.
  • It is possible to spot the spawn Claw of 1 Zombie under specific circumstances.
    • Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Claw.
      When the Trial begins, the Game teleports the Zombies below basis.
      Since the teleportation command is non initiated until The Nemesis' camera panning elapses, information technology is possible to spot an above-basis-Zombie during one'south own camera panning, and, for Survivors, potentially for a 2d or 2 afterward theirs has elapsed, due to the fact that the camera panning is not synced across all Players.

Gallery

THE SURVIVORS IconHelpLoading survivor.png
Base of operations GAME /
Chapter 1
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S02 charSelect portrait.png 1000000 Thomas SurvivorMeg.png S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S04 charSelect portrait.png Jake Park SurvivorJake.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png
Capacity
2 - v
S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S08 charSelect portrait.png Beak Overbeck SurvivorBill.png S09 charSelect portrait.png Feng Min SurvivorFeng.png S10 charSelect portrait.png David King SurvivorDavid.png
Chapters
6 - 10
S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S12 charSelect portrait.png David Tapp SurvivorTapp.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png
Capacity
xi - 14
S16 charSelect portrait.png Jane Romero SurvivorJane.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS
15 - 19
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S23 charSelect portrait.png Felix Richter SurvivorFelix.png S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
Capacity
twenty - 23
S26 charSelect portrait.png Jill Valentine SurvivorJill.png S27 charSelect portrait.png Leon Scott Kennedy SurvivorLeon.png S28 charSelect portrait.png Mikaela Reid SurvivorMikaela.png S29 charSelect portrait.png Jonah Vasquez SurvivorJonah.png S30 charSelect portrait.png Yoichi Asakawa SurvivorYoichi.png
Chapter
24
S31 charSelect portrait.png Haddie Kaur SurvivorHaddie.png
THE KILLERS IconHelpLoading killer.png
Base GAME /
Capacity
1 - 2
K01 charSelect portrait.png Evan MacMillan - The Trapper IconHelpLoading trapper.png K02 charSelect portrait.png Philip Ojomo - The Wraith IconHelpLoading wraith.png K03 charSelect portrait.png Max Thompson Jr. - The Hillbilly IconHelpLoading hillbilly.png K04 charSelect portrait.png Sally Smithson - The Nurse IconHelpLoading nurse.png K05 charSelect portrait.png Michael Myers - The Shape IconHelpLoading shape.png
CHAPTERS
3 - half-dozen
K06 charSelect portrait.png Lisa Sherwood - The Hag IconHelpLoading hag.png K07 charSelect portrait.png Herman Carter - The Doctor IconHelpLoading doctor.png K08 charSelect portrait.png Anna - The Huntress IconHelpLoading huntress.png K09 charSelect portrait.png Bubba Sawyer - The Cannibal IconHelpLoading cannibal.png K10 charSelect portrait.png Freddy Krueger - The Nightmare IconHelpLoading nightmare.png
Chapters
7 - 11
K11 charSelect portrait.png Amanda Young - The Pig IconHelpLoading pig.png K12 charSelect portrait.png Jeffrey Hawk - The Clown IconHelpLoading clown.png K13 charSelect portrait.png Rin Yamaoka - The Spirit IconHelpLoading spirit.png K14 charSelect portrait.png Frank, Julie, Susie, Joey - The Legion IconHelpLoading legion.png K15 charSelect portrait.png Adiris - The Plague IconHelpLoading plague.png
Capacity
12 - fifteen
K16 charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png K18 charSelect portrait.png Kazan Yamaoka - The Oni IconHelpLoading oni.png K19 charSelect portrait.png Caleb Quinn - The Deathslinger IconHelpLoading deathslinger.png K20 charSelect portrait.png Pyramid Head - The Executioner IconHelpLoading wales.png
CHAPTERS
16 - 21
K21 charSelect portrait.png Talbot Grimes - The Bane IconHelpLoading blight.png K22 charSelect portrait.png Charlotte & Victor Deshayes - The Twins IconHelpLoading twins.png K23 charSelect portrait.png Ji-Woon Hak - The Trickster IconHelpLoading trickster.png K24 charSelect portrait.png Nemesis T-Type - The Nemesis Nemesis T-Type}} K25 charSelect portrait.png Elliot Spencer - The Cenobite IconHelpLoading cenobite.png
CHAPTERS
22 - 24
K26 charSelect portrait.png Carmina Mora - The Artist IconHelpLoading artist.png K27 charSelect portrait.png Sadako Yamamura - The Onryō IconHelpLoading onryo.png K28 charSelect portrait.png The Dredge IconHelpLoading dredge.png
LEGENDARY CHARACTERS
K25 Chatterer charSelect portrait.png The Chatterer S27 Chris charSelect portrait.png Chris Redfield S26 Claire charSelect portrait.png Claire Redfield S22 Cybil charSelect portrait.png Cybil Bennett S22 James charSelect portrait.png James Sunderland S19 Jonathan charSelect portrait.png Jonathan Byers
S22 Lisa charSelect portrait.png Lisa Garland K07 Look-See charSelect portrait.png The Look-See K08 Mordeo charSelect portrait.png The Mordeo
MYTHOLOGICAL CHARACTERS
K08 Baba Yaga charSelect portrait.png The Baba Yaga K21 Ferryman charSelect portrait.png The Ferryman K01 Krampus charSelect portrait.png The Krampus K18 Minotaur charSelect portrait.png The Minotaur
COSTUME CHARACTERS
S22 Alessa charSelect portrait.png Alessa Gillespie K06 Birch charSelect portrait.png The Birch K23 GodOfDesire charSelect portrait.png The God of Desire K27 RottenRemains charSelect portrait.png The Rotten Remains
LORE CHARACTERS
Alex Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more than...
UNUSED CHARACTERS
The Smasher The Teacher

Source: https://deadbydaylight.fandom.com/wiki/Nemesis_T-Type#:~:text=Nemesis%20T%2DType%20or%20%22The,remake%20of%20Resident%20Evil%203.

Belum ada Komentar untuk "The Nemesis Dead By Daylight"

Posting Komentar

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel